71 Z-Fighter 2Build 15/7 2006, Pieces: 353, Steps: 121 MLCad Building instructions here |
Inspiration:
This model basically started out as a bit of experimentation with the long 3x12 slopes (yeah... again). After finishing the 69 Redscout and 70 Space Countach, that shared surface angling techniques and corresponding sharp edgy and angled look, I wished to work a bit with rounded organic shapes again. The point of departure was the combination of the long 3x12 slopes and
3x8x2 I'd used in the 60 Horn fighter. But in this
case I wished to continue the curve down below by mirroring the shorter
slopes. Basically this would result in a straight V-shape inside the structure (pretty hard to combine with anything), so like with the bottom arch, I decided to add yet another hinge so that I was both able to keep the forward big rounded slopes parallel, and as far apart as I wanted. |
Now, I usually prefer engines placed in a way so that the thrust vector is fairly centrally placed behind the craft pointing straight backwards. But on the other hand I really like asymmetry, so I guess we can call this vertical asymmetry... Engine: So, what was I supposed to do with this structure? It was pretty obvious that it was too small to accommodate a cockpit, but on the other hand perfect for an engine for something... but what? After a few moments of slight "oh no, another cool shape on the scrap yard
because I can't come up with some good shapes to combine it with in a new
model"-panic, it dawned on me that the perfect shape to combine with
this rounded V-shape was actually the pointed oval from the
Z-fighter. |
Nose: I hadn't actually imagined that I would return to the Z-fighter shape so early, but it was simply the perfect opportunity to improve on some of the things I was unsatisfied with in the first version. First and foremost, I felt that the nose looked really big and clumsy
because of the double slopes: above and below. The
second thing that annoyed me was the nose-"cone": It's actually
really difficult to find a fitting piece that fits this configuration of
long 3x12 slopes partly because the angles of the edge and rounded top are
different, and partly because of the sharp corner: In the end I decided to use the current part, only sloped on two sides: It look considerably more edgy than the tall pyramidcal piece, but since these can be made to continue the edgy curve along the back, and because the flatness make the corner considerably less prominent, I felt that this was the ultimate choice for nose cone. |
Progress:
6/7 2006: I get send home on vacation from the archaeological dig I've been on for the last 3 months 7-8/7 2006: Starting on the Z-Fighter2, trying to figure out the engine 9/7 2006: Nose and back basically finished, trying to figure out an engine configuration that'll both stick together, and allow for a couple of wings centrally placed within the big curved slopes (the space is 6 plates high, I wanted to place the wings on a 5 plate/2 stud wide base 90 degrees to this), that didn't stick out on the inside, where it would conflict with the cockpit. Status 10/7, second iteration of engine: I've basically achieved control with the complex curving technique inside - with the white backing the engine really glows, but it doesn't look good with the white parts showing in the gaps, and it feel to big and prominent. The third, retracted, version is finished in no time. 10/7 2006: Working engine solution reached in the third iteration. Belly, the stapled space wasn't the easiest space to fill out. The tail and nose sections is connected with a 2x8x2 2/2 bracket and a 2xn plate in the bottom, and with tiles on either side. 11-13/7 2006: Feeble attempts to tie everything together: Basically the
big problem in the layout is that all the difficult stuff is supposed to
be located right behind the nose and between the side sections of the
engine: Cockpit, landing gear, and coherence. Working version of the landing gear. The interior of the stapled belly would've been a perfect place for some black greeble, but I couldn't add more without making the landing gear inaccessible. 14/7 2006: Feeble attempts to crack landing gear. 15/7 2006: Connection between engine section and nose resolved together with a fairly simple solution to the landing gear problem. All in all I'd say I've spend around 5 full days (ranging from 8-10
hours each) on this craft, plus a lot of thought and small experiments and
adjustments in the middle "crisis" period. ... Just if you were wondering how I manage to make kind of stuff I do: many building hours and a lot of thinking. |
Another improvement: hinged cockpit lid so it's a lot easier to get the pilot in and out. Drawback with the landing gear: yes, it's part of the cockpit side, so there's a hole when it's extended. I guess you better land a nice place or have your helmet on... A sneak-peak of the model was added to my Flickr account the 15th of July, after which I made a slight change by adding a grille-tile on the side of the cockpit instead the yellow handle that was breaking up the lines. The craft was presented in this thread in CSF aug 15th 2006, and later plagiarized by some guy called Mathieu on mocpages on december 1st 2007. Althought they say that plagiarization is the highest form of praise, I prefer that people just refer to this page. |
The curve of the engine isn't a perfect fit for the nose section, and the gap right behind is a bit annoying... but again: I wasn't really able to find anything to fill it with (and the little 1x2 plate with one stud is very important in keeping the lower part of the engine from hanging) |