80 Z-Figther 3 |
Inspiration: Goals:
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I love the curve of the wings here I got really interested in this particular curving-technique ever since Linus Bohman made a more throughout description in this thread. Starting with the Octan Long Range Escort Craft (started December 10th 2006, still unfinished), this was the second model I tried to integrate the technique in, and definitly not the last (Kingfisher Fighter near completion, you just wait ;-) ) |
Since this model was outrageously difficult technically, and quite an achievement if I should say it myself, I'll go a bit deeper into the building techniques in the following: |
Basically the whole nose is kept together by the long curved slopes on the sides. The gap in the cockpit is for the plate on the inside. Nose: Note the grap in the grey cockpit-section: that's for the 1x3 plate that keeps the backside of the long slopes together. |
Coming up with any greeble that wouldn't hang down too much below the cockpt and fill out the triangular gaps was a huge challenge as well. Nose 2: |
Tail section with wing and top removed. Note how the red top and grey bottom is interleaved with panels, creating a very pointy and smooth connection Tail: |
Engines and landing gear: So it ended up as a two-engine-craft, but I seriously consider making a second version with a less obtrusive engine section sometime in the future. |
Patching up the aesthetics: Figuring out a design that didn't look too boxy took quite a lot of time afterwards, but I'm pretty satisfied with the result, although it still covers too much. |
Lessons learned: Always integrate small apendages like guns and engine pods during the initial design-phase, because they're just as important as the big stuff, and it's often really hard to scale down the design-features nessecary to create a coherent design, once you've settled on the larger picture.
Using MLCad to aid the design-process was something I'd considered for quite a while prior to this model, and since I managed to succesfully solve the problem with this model, I've used it to create quite a few of spaceship designs from scratch. I can only recommend this because when it come to advanced designs, what you create in your head just never look the same way when rendered in Lego, and important details just never look very well when you have to patch them up afterwards. |
Lookit! I even managed to integrate a joystick. Never tried that before. Cockpit: |
This model won second price (after the 78 Orbital Defence Railgun Spider) in the spaceship category of 'Klodsfest 2008' - the Danish Lug's annual 'fest.
It was announced in this thread on CSF, and I've uploaded a couple of images to flickr. |