Ldraw and MLCAD: 2003-2004My discovery of the fancreated lego cad software family based on LDraw finally enabled me to get both decent building instructions and pictures of my old models. This triggered another big rebuilding project where I recreated my old stuff on the computer. Starting on this page: With the ability to make pictures of my old models, I was finally able to show my old models to the people at Lego like I'd always wanted. At the same time it was a great showcase on how you can consciously improve both your building style and building technique all the way from the usual kid stuff to quality, so it seemed like a perfect basis for a webpage to promote the lego (space) hobby. Dating: The rebuilding of models based on old instructions made me aware of a problem: very few of my models were dated and I had some problems finding the right sequence. As a consequence I've been careful to write down the completion days of later models. Batch building: This batch-building with intermedial rebuilding and reviewing meant that each time I returned to my parents place, I was full of ideas for new crafts that were improvements of earlier ideas and techniques, and my experience grew rapidly - even if you don't care to have plans of all your models, don't miss the experience you get by throughoutly checking the model: Spring batch 2003
More conscious experimentation with the jumpertechnique on small scale crafts. A couple of weekend projects
Increasing the complexity and size considerably, I first tried to use an old technique from my old rubber band gun days in a spaceship, pretty difficult, but lots of nice free angles (angles you make by putting a part on an odd angle and add other parts to it turned at a 90 degree angle: odd angle + 90 degree = new odd angle) Summer Batch 2003
With the #35 I finished off the plate wing theme with a smaller and more clever (basic) execution, and returned to the deca-joint theme, pruning and shaping the initial "wings in all directions" into a more practical form of an armed cargolifter (2). First all-virtual model 38 During the autumn I digitalized the summer batch, and wished to improve on the #36 Cargolifter 2, and for the first time made an all-virtual model. It came in a 3 container version, and a longer B-version capable of carrying 4 (compared to 1 in both Cargolifter 1 and 2). New year Batch
Beginning the holidays, I finished the #39 I'd started during the autumn, and returned to work with some of the themes I'd been working on in the spring: Small basic crafts with high exploitation of free angles and parts, a return to vertical wing noses (#40, 42), and sleek triangular noses (#43). The free angles are not included in the graph Statistics - angles: From the graph, it appears like the the complexity in form of angles is virtually unchanged from period 3 to 4. A true and accompanying free angles are only counted as one angle. Note the drop in piececount Statistics - parts: The interesting thing the statistics do show is that despite the increased use of free angles isn't counted, I actually managed to increase the number of real odd angles by 3,7% despite the fact that the models were 33% lighter piecewise. So all in all a pretty good improvement of my angling experience... |
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