Vig01: Joe Vig goes to Persia
Finished roughly one month too late for the first Joe Vig contest on August the 23rd 2005.
Originally
I had a skeleton on the top corridor, but it had apparently taken a stroll
when I had time to take the pictures. I thought walking skeletons first
appeared in Prince 2...
Vigs: Sometime in 2005, or perhaps earlier, I became aware of
the special lego phenomenon: vignettes or vigs, by browsing Brickshelf.
I thought it was a great idea, sort of the haiku or tanka version of lego
scene making since the maximum size is 8x8 studs (at least for the base)
fits both my patience and lego collection.
Joe Vig: However like poetry, you have to be inspired, and
you need a story you wish to tell.
It took something special to get me started, and that special thing was
the Joe Vig
concept.
Joe Vig is the unluckiest minifig in the world, and the idea is to make
scenes where he's just about to get into big trouble.
Often the fatal kind that gives me a nice sort of cruel morbid
satisfaction.
Prince of Persia: So for a while I plotted on ways to kill Joe,
trying to come up with some spectacular new way: I wondered what kind of
death I would find most nasty.
Natural candidates were the kind you find in computer games, and after a
while I remembered the "trauma" of my childhood: The clipping
traps from the old Prince of Persia game.
This was a kind of trap you had to run or jump through - at the right
moment to avoid being clipped in halves with a nasty sound and start the
level all over again.
The reason they were particularly nasty was that it always looked as
though you
would be clipped, even when your timing was right, and from time to time
it wasn't so you were never really sure - just hearing the sound of them
in the distance... brrr!
At late hours of playing I could sometimes even get so paranoid that I
could freeze momentarily with a sting of panic in front of them!
Actually I almost feel sorry to expose Joe to this cruel death, but I
just thought it would be the perfect Joe vig:
A scene that a lot of people would recognize, and something that many
would realize that the horrible timing Joe is jumping with here is certain
death:
To survive you needed to jump when the teeth closed, because then they
would be opening instead of closing when you reached them.
Colours: Btw, I know that some of you guys would argue that the stones ought to be dark blue, but since I always played the game in black and white, they were grey to me, and blue just seems to be a silly colour for stones... Anyways, even if I wanted, I wouldn't have had the dark blue pieces for it.