Posts Tagged ‘mlcad’

Redscout vs BSF Photoshop Challenge uploadet!

Friday, October 3rd, 2008

I arranged this Photoshop Challenge on CSF back in 2006, so I guess it’s about time i get it uploaded to the page: Everybody had the same spaceship setup on a blue screen, and everybody did a great job!
Check out how I made the setup and what people made of it (in Miscellaneous>scenes).

Are any of you readers interested in having another go?
I consider creating a sequence of three setups with dogfighting among large container carriers: If you keep the style consistent (but vary the backgrounds), they could be linked into a comic-strip-type action sequence.

Microscale based on homemade ‘concept art’

Sunday, September 21st, 2008

For a long time, I’ve been using MLCad to design specific details on mocs I’ve been building, but since December, I’ve begun designing complete craft directly in the program.
So far I’ve only found two of these designs worth rendering in lego (this and the black fighter crashtested a while back).

But I can definitly recommend this approach: firstly because designing is much faster in MLCad (or on paper), so generally you’ll have many more designs to choose among, once you’ve finally got the time to pick up the bricks, and secondly, you’re sure it’ll actually work, unlike the ‘vague idea that might look good’ that is the usual starting point when we design directly in lego:

Concept art mocs almost always pwns anything we can design directly in lego, but more about that later, when I’ve finished my colourscheme-investigation



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