Wise words on colourschemes and links to colour resources.

Wise words on Lego Colourschemes

Links to threads discussing colourschemes in the CSF R&D section as well as condensations of the best advice given (using the terminology in this tutorial):

2005-09-29 Uh Color for Factions by John 'dSc'

2005-09-29 Tony 'Halfhead' Haffner: Don't worry about factions: "Build your own stuff with the pieces you have". Don't attempt copying other people's factions unless you're really good, because your MOC need to fit in with the factions:

Check out Tony's 'non-PCS-craft' - if you can't see why it isn't PCS, you're not ready!

2005-10-01 Jeff 'Droid Commander' Dostie: Faction personality and aesthetics relies on much more than colourscheme:

"When I was a noob on BZPower, a wise man once explained to me how important color schemes are: they aren't. You can use only white, light gray, blue, clear and trans-blue in a MOC and that won't make it PCS any more than a red car is a Ferrari. What matters is capturing the faction's deeper personnality and asthetic, what parts you use and where, what kinds of shapes you create with them, and how you decorate the places that have no shape. If a faction's shape is bulky and angular but never boxy, then that is what you build. If a faction's colors are grouped in overlapping blocks, don't mix them randomly to compensate for your small collection. If a faction has long strips of recessed greeblies between smooth curved hulls, expect no less from your own MOCs. It can be frustrating, time-consuming and expensive to get a faction's style exactly right, but a faction is so much more than just a list of colors. It has to look like it was designed by the same core of engineers. And what if you can't emulate it well enough? Keep building. Experiment. Learn from others. Find your own style and be great at what you know with what you have. There are thousands of underrated color schemes out there, one of them might be yours. You don't need to be labeled to be cool. "

Thread: Using color more effectively by Felix Greco

2006-08-23 Aaron 'Colorschemer' Sneary: Don't screw up your colourscheme because you lack the parts. Colours should always follow function:

"My advice on color has always been: know why that piece is that color.
If you can say- all aluminium is grey, other metals are black, painted objects are either white or dark blue, and yellow is applied only to dangerous edges or moving parts- it will help tie your color choices to the structure and functionality of your ship."

2007-02-16 Ley 'Professor Whateverly' Ward: You should also consider colours together with building technique and shape. There's usually more wrong with rainbow warriors than just the colours. With a good colourscheme you first see the cool shape, and only later realize what parts it is made out of. Read the post and check out his examples!

2007-02-20 Rodney 'Buster' Bistline: Focusing too much on colour may result in boxy shaped MOCs

Thread: Colored greeblies by Paul B Harzog

2007-05-18 Tom 'DrSpamcake' McDonald: Seven good points on colourschemes with comprehensive notes (check them out):

  1. Often you use one main colour, one greyscale and one transparent colour
  2. Be careful with contrasting colours
  3. Balance of colours and tones is crucial
    Note 3: "If you think that there's "a bit too much" of one color, others will probably think that too. If you think that "this whole ship is gonna be a singe color", expect viewers to yawn."
  4. Paint some greeble in the main colour of the craft
  5. Machinery and weapons are more quickly recognized as such if they're kept in greyscale and are well grouped
  6. Accent colours work best in small quantities and as a way to break up larger areas of colours without detail/greebleThere is often use of one main single color, one main neutral tone, and one main transparent color;[1]
  7. Style and purpose of your craft is important for your choice of colour.

The viewer should be able to instantly recognize what you've built, make sure the colourscheme aides this.

2007-05-18 Kingmonkey: Colourscheme conventions are culturally specific, we can't different cultures to adhere to our (present day) taste.

2007-05-18 Aaron 'Colorschemer' Sneary: (Discussing coloured greeble) Always ask why the thing has a certain colour: It might have been conciously painted to avoid corrosion, or the paint has been burned off by excessive heat.

2007-05-18 Zach 'Zachmoe': Kingmonkey is basically right, but your (present day human) audience is culturally biased, so you can just as well give them what they expect.

2007-05-19 Tom 'DrSpamcake' McDonald: Colour grouping is an important way to signal a chunk of something - like an engine block, a turret etc. Following the guidelines is a very good start, but you still need to follow your gut feelings to create a design that 'feels right'.

2007-05-19 Brenden 'Red Baron' Wilson: Colour consistency emphasize the texture of greeble while mixed colours (can) make the greeble look haphazardly tacked on.

2007-07-11 Ley 'Professor Whateverly' Ward: "Choice is also the key to working with colour too. What piece you use in what colour will determine the success of your design. The rainbow warrior effect is usually the result of choosing pieces for shape while disregarding colour. In building as in writing, taking your time will pay off."

2007-07-04 Fave colour schemes/combos? by Jonathan 'jryder' Ryder

Callout for good suggestions for colourschemes, and a lot of suggestions

Thread: Color/Forum Site by Aaron 'Colorschemer' Sneary

Aaron asking if there's interest for a dedicated colour-forum.

Colour resources


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