Colours part 2 - just like adjusting your TV!

There's plenty of introductions to colour theory in books and on the internet, and I'll encourage you to check them out if you wish to work seriously with colours.

Because many of these tutorials are aimed at painters, graphical designers, and other audiences that are able to mix and combine colours however they like, most of the tips and tricks are of little use when it comes to Lego.

Keeping things simple

Since you can't create the colours you wan't in Lego, nor expect to have them in suficient quantities, you're basically stuck with using more or less of the colours you already have.

If you wish to keep things simpe, you can consider the process of designing colourschemes somewhat akin to adjusting the image on and oldfashioned television.
In the following sections we'll be looking at three basic 'adjustment knobs' that you'll find useful when experimenting with colours:

Contrast - which colours should you use?
On your old television you can adjust the colours from garish signal colours, down to black and white. In the contrast-section we'll run through a list of colour-configurations that can be used to create everything from eye straining to boring colourschemes.
Brightness - how much of each?
Not all colours are created equal, and you may wish to play down certain colours in your MOCs. In the balance section we look at how different colours will darken or lighten the colourscheme, and how much you should use of each.
Positioning - how should you mix and position the colours?
Many colours affect each other when placed next to one another, so there's a few things you should be aware of when mixing and politioning your colours.

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And now - contrast!

[return to colour tutorial index]

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